Practice Highlights: Using Learning Trajectories for Meaningful STEM Learning
Posted on September 5, 2019 in Insights

WHAT ARE LEARNING TRAJECTORIES?
Research-based learning trajectories include three parts:
- a goal,
- a developmental progression, and
- teaching.
The goal is grounded in content knowledge of the topic (for example science, technology, engineering, or math). To reach the goal, children learn each successive level of thinking in the developmental progression. Children move through the progression via teaching designed to build understanding and skill that enables thinking at each higher level. Teaching includes the environment, interactions, and activities. At the core of learning trajectories is children’s thinking and learning. So, their educational experiences are sure to be developmentally appropriate.
EXAMPLE
For example, we know that most young children learn to keep one-to-one correspondence up to about 5 objects in a line before they learn that the last counting word tells how many in the set the counting, and only later how to keep one-to-one correspondence in unordered sets of objects. This is just a small section of the developmental progression for counting illustrating how it can help sharpen our observation skills and help us plan informal and more intentional activities.
As this example suggests, learning trajectories are well developed in mathematics (and some non-STEM fields such as literacy). But we are also learning how children develop and understanding of science and engineering concepts. So learning trajectories can guide teaching in all STEM domains.
PRACTICE POTENTIAL FOR YOUNG CHILDREN WITH DISABILITIES
For early childhood educators, assessing, understanding, and teaching with learning trajectories based on the developmental sequences described here is especially important for children with disabilities. Children with disabilities might be operating at levels different from their peers. They may be at quite different levels in one topic (say, counting) than others (such as geometry). Because learning trajectories offer several”ways into ” important topics like arithmetic (e.g., counting, subitizing, partitioning), children can build on their strengths. At the same time, they can make developmental progress in other topics. Also, learning trajectories’ levels are broader ways of thinking (e.g., to get to the next level), rather than narrower skills. So, children can both learn and show competencies in each level using a variety of modalities and representations. Most importantly, learning trajectories can be aligned with formative assessment and the Individualized Education Program (IEP) or the Individualized Family Service Plan (IFSP) process.
Most early childhood professionals agree in general with the notion of”meeting each child where they are. ” But, in STEM fields especially, few have been supported in understanding a developmental (formative) path that:
- describes and explains where children’s level of thinking is,
- what the next challenging, but achievable, level is, and
- how to support, children, including making accommodations and modifications for
those with disabilities, to accomplish their goals.
Formative Assessment (Strategy) |
Learning Trajectories (Technique) |
Where are you trying to go? | Goal |
Where are you now? | Developmental Progression |
How do you get there? | Teaching (activities) |
LEARN MORE
Website: learningtrajectories.org

Distinguished University Professor, Kennedy Endowed Chair in Early Childhood Learning

Distinguished University Professor, Kennedy Endowed Chair in Innovative Learning Technologies
La Dra. Sarama recibió su doctorado en la Universidad de Buffalo, Universidad Estatal de Nueva York. La Dra. Sarama ha enseñado matemáticas secundarias y ciencias de la computación, matemáticas superdotados a nivel de escuela intermedia, clases de enriquecimiento de matemáticas en preescolar y kindergarten, y métodos de matemáticas y cursos de contenido para maestros de primaria a secundaria. Ella diseñó y programó más de 50 programas de computadora publicados, incluyendo su versión de actividades de software basadas en Logo y Logo (Turtle Math, que fue galardonado con el premio Technology & Learning Software of the Year, 1995, en la categoría "Matemáticas").